Blogs

Diary 6, The Subtle Stuff

Date:
17/04/2008


Hello again. This is the final part of the blog and today it’s coming to you from a hotel in Warsaw the day before the press tour begins. I figured if I didn’t write it today then I’d get no more chances as every day for the next week is a new country; it’s a long tiring sequence of fly, present the game, fly etc. Rather than talk about any back of the box features, I wanted to take this opportunity to discuss some of the more subtle features in the game. The nice touches that might pass some people by, but will make others really appreciate the depth.

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Diary 5, Battle of the nations

Date:
17/04/2008


By now I’m sure that a lot of the readers of this blog entry will have played the Euro demo. The feedback has been fantastic so far, so thanks for appreciating all the work that’s gone into this game. I’m writing this from London Heathrow airport as I embark on the European press tour for the game, first stop is Poland.

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Diary 4, Captain Your Country

Date:
17/04/2008

By: Matt Prior Associate Producer Electronic Arts

Obviously when making a game like EURO we have to include the tournament and the qualifiers and we’ve done a lot in terms of making the environments, weather, and the gameplay match the teams you are up against. But at the same time we felt that a lot of this is expected; so why not let gamers play the game from a different perspective and experience the highs and lows of a EURO campaign from the point of view of an individual player.

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Diary 3, User Controlled Celebrations

Date:
17/04/2008

By Matt Prior, Associate Producer

For Euro we set out with the goal of innovating wherever possible to really try and capture the excitement and passion that the UEFA Euro tournament generates. For a long time now sports games have taken a similar approach to the post goal celebrations; The gamer scores and then an animated sequence is shown of the player and teammates celebrating. This has been fine up until now but we thought it really didn’t capture the passion of the moment and did not allow a Gamer to celebrate the goal the way they wanted to so that’s where the Gamer Controlled Celebration concept came in.

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Diary 2, Rain, Mud, New Stadium & Managers

Date:
09/04/2008

By Simon Humber, Producer

So as Gary described in part one of the blog, the gameplay is certainly very different to FIFA 08. Most people in the office now much prefer playing Euro, as the faster pace leads to a more exciting end to end game. Goals are easier to score than they were in FIFA 08 too, although I’ve had my share of 0-0s in addition to plenty of 3-2 thrillers. However one of my favourite changes that affects gameplay isn’t really a gameplay feature. It’s rain. Yes, at last we’ve been able to add rain to the gameplay engine and it can lead to some classic matches. You see it’s not just a cosmetic implementation; the rain can have a large effect on how the ball reacts to the pitch, and how player controls feel. When the pitch is loaded before the match it has a map of different underfoot conditions applied to it. These areas can be normal, wet, sodden, or puddle. As the ball moves around the pitch its bounce and speed is affected according to the area it moves through. So sometimes a pass will hit the sodden area and slow right down before it gets to the intended receiver. Other times the ball might skid off the surface more than it would on a dry pitch.

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Diary 1, Gameplay Final

Date:
09/04/2008

By Gary Paterson, associate producer

When we first sat down to talk about what it was we wanted to achieve on UEFA Euro 2008 it was clear that we wanted our focus to be on quality and emotion. Quality in that we wanted to continue to enhance the football engine that we had been developing for the previous 3 years, and emotion in that we wanted to capture the feeling and passion of the Euro tournament. In addition to this we wanted to create a gameplay feeling that was clearly different to what had already been released on Xbox 360 & PS3.

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